Step 4 / 6
Two-look OLL
The whole yellow face in two algorithms: first the cross, then the corners.
Goal of this step
The 3D cube could not be loaded.
After F2L, only the last layer remains. OLL makes the whole top face yellow. In the two-look version, it is split into two steps:
- the yellow cross: 3 cases (line, L, dot), with algorithms close to the beginner method. Here, the L case is held front-right with
f R U R' U' f', whereas the beginner method held it back-left withF U R U' R' F': both are correct, they are simply different algorithms; - the yellow corners: 7 cases, each solved by a single algorithm, instead of repeating R’ D’ R D corner by corner.
To recognize a corner case, look at the yellow stickers on the sides of the top layer, not only on top. The “goal” cube above shows the result: the whole yellow face is done, but the pieces are not in place yet.
Cases and algorithms
F R U R' U' F'The 3D cube could not be loaded.
f R U R' U' f'The 3D cube could not be loaded.
F R U R' U' F' f R U R' U' f'The 3D cube could not be loaded.
R U R' U R U2 R'The 3D cube could not be loaded.
R U2 R' U' R U' R'The 3D cube could not be loaded.
R U R' U R U' R' U R U2 R'The 3D cube could not be loaded.
R U2 R2 U' R2 U' R2 U2 RThe 3D cube could not be loaded.
R2 D R' U2 R D' R' U2 R'The 3D cube could not be loaded.
r U R' U' r' F R F'The 3D cube could not be loaded.
F' r U R' U' r' F RThe 3D cube could not be loaded.
Tips
- To recognize a corner case, first count the corners already yellow on top: 0 (H or Pi), 1 (Sune or Anti-Sune) or 2 (Headlights, T or Bowtie).
- Turn U (U, U' or U2) before the algorithm to hold the case exactly as in the animation: that is the AUF (Adjust U Face).
- Sune and Anti-Sune are short and show up everywhere (they are reused in other methods): learn them first.