Step 3 / 6
F2L situations
Stuck pieces, a piece already in place, white facing up: how to deal with them.
Goal of this step
The 3D cube could not be loaded.
In real solves, pieces are not always neatly on top. Three situations come up very often:
- a piece is stuck in a slot (the right one or another one): take it out first;
- one of the two pieces is already solved: take the other one out without disturbing it;
- the corner has white facing up: twist it first so the pair can be formed.
The examples below show an efficient way to handle each of these situations. Notice that each one starts with a short trigger that turns the case into a simple situation from the previous lesson.
Cases and algorithms
Algorithm :
R U' R' U R U' R'The 3D cube could not be loaded.
Algorithm :
R U' R' U' F' U FThe 3D cube could not be loaded.
Algorithm :
U' R U' R' U2 R U' R'The 3D cube could not be loaded.
Algorithm :
R U2 R' U' R U R'The 3D cube could not be loaded.
Tips
- A piece stuck in the wrong slot? Take it out first with a trigger like R U R', then treat it as a top piece.
- You have 4 slots to fill: start with the easiest pair, not necessarily the first one you see.
- While you insert a pair, already look for the pieces of the next one: that is look-ahead.