Step 3 / 6

F2L situations

Stuck pieces, a piece already in place, white facing up: how to deal with them.

Goal of this step

In real solves, pieces are not always neatly on top. Three situations come up very often:

  • a piece is stuck in a slot (the right one or another one): take it out first;
  • one of the two pieces is already solved: take the other one out without disturbing it;
  • the corner has white facing up: twist it first so the pair can be formed.

The examples below show an efficient way to handle each of these situations. Notice that each one starts with a short trigger that turns the case into a simple situation from the previous lesson.

Cases and algorithms

The corner is in its slot but twisted; the edge is on top, on the right. Take the corner out, pair it up, then put it back.
Algorithm :R U' R' U R U' R'
The corner is already solved; the edge is on top, on the left.
Algorithm :R U' R' U' F' U F
The edge is already solved; the corner is above the slot, white facing front.
Algorithm :U' R U' R' U2 R U' R'
Corner above its slot, white facing up; edge on top, on the right.
Algorithm :R U2 R' U' R U R'

Tips

  • A piece stuck in the wrong slot? Take it out first with a trigger like R U R', then treat it as a top piece.
  • You have 4 slots to fill: start with the easiest pair, not necessarily the first one you see.
  • While you insert a pair, already look for the pieces of the next one: that is look-ahead.